


welcome to REUNION (for WOG 358f)


XL with underground 
8 HC 
single and multiplayer
custom alliances
win  condition : standard
lose condition : standard only

mapmaker       : casi 
email          : voyvoy@web.de


please use our WoGSetupEx.dat (otherwise game balance is completely destroyed) !!!
  (copy it to your main heroes directory after making a backup from your own WOGSetupEx.dat)

-playing inferno is very easy (succubi)  -  starts with no units   
-playing necropolis is easy (skeletons)  -  starts with fewer units
-all others normal difficulty            -  starts with units
  
-after the game setup you can change teams and set alliances (default no teams)
-if you want REAL ACTION, make one strong computer team (4 players or more) and the other players play alone
-hero experts (hardcore gamer) should play on gamelevel impossible 

this map was build over five years. some things are a little unusual, but if you take time 
to learn more about the map, you will be rewarded with many hours of exciting gameplay.
its real fun if you know the map a little.

playing time for 6 months (with a lot quickcombats) :
  -singleplayer about 6-8 hours            
  -multiplayer  about 16-20 hours 


      ----------------------------------------


facts and tips:

-no eagle eye
-no level 5 mage guild
-some spells only available at books, scrolls or quests
-some prisons are only for the computer (in the teleport system, warnings appear),
   these heroes are strong, have specials and are renamed
-most artifacts/cities/monsters are random 
-most monsters grow
-buy level 8 creatures first in dwellings, than in towns
-you can use bank,transfer all and buy all buttons in the city window

-all inferno heroes (apart from 5 red starting heroes) are imprisoned or banned
-sometimes inferno heroes (red player) are extreme powerful
-most monsters are savage (diplomacy is still important for surrender,
   later `week of the monster` creatures may join you)
-you have at least eight weeks freedom (reunion normal) to explore your country, 
   if the first computer is entering the teleport system, the war begins
-you should conquer your land fast 
-visit the black tent (your oneway teleporters) as soon as possible, 
   then you can attack your neighbors
-all important things are in the teleport system (artifacts,spells,tents and more)
-in the teleport system, every tent has a guard, one azure dragon (event only for human players)
-if you enter the teleport system, your hero is going off road for a long time 
   and is meeting many enemies - but if he survives, he can become a lot stronger
-to win the game you need at least one superhero (you can reach level 45 and all primary skills 99)
-if you send a hero into the unkwown, there are good chances that he gets killed (be careful),
   this is a XL map, and some very strong enemies may be undiscovered from you for a long time
-money can be a big problem, dont built units in all cities and save money for surrender
-fulfil as many quests as possible, the quest in your hometown is your main quest
   and gives you a strong boost
-try to complete combo artifacts
-look weekly in your tavern, after a while some good heroes with artifacts may appear
-commanders are the most important units, build up them wisely
-if strong enemies attack your land, use guerrilla tactics (sanctuary), in the beginning they
   are handicapped and do not pass through your border gates
-the player who starts diagonally above or diagonally below from you has the same color tent,
   its of strategic significance


      -----------------------------------------


tent colors :                                                               

black       - main borders     artifacts
red         - some areas           "
white       - some passage         "
light blue  - some passage         "
                    
dark blue   - tower       and  dungeon         
tan         - stronghold  and  inferno         
green       - castle      and  necropolis      
purple      - rampart     and  fortress        


       -----------------------------------------


five years ago we had played the fine map "vanadias rulers" by Stephane Smirnow.
with some major changes it was our favourite map. hundreds multiplayer/single player
games later almost every map area looked differently. after every game, we changed 
the map a lot and added new features. if we found a winning strategy,
then we made it more complex for the human players. we watched the computer play and
arranged the map in a way such that the computer is able to play on full strength
and the typical AI mistakes were avoided. because there are prisons 
(some only for the computer), the battle can last for months. 
even if you are playing our map more than once, you will always find new things,
and every game should be different. we hope it is ok for Stephane that we have
published reunion. this map would never exist without his work!


 
thx : evi for endless playtesting   


have fun !

casi

voyvoy@web.de

